Twitch.Player events not firing the way they used to - change in behavior?

Hope you had a good time, @DallasNChains. Looking forward to Autoplay getting straightened out.

I can sort of get around the issue by integrating a call to player.play() in the ONLINE event listener, though I noticed when doing this that the player will just sit there endlessly buffering. I’ll play around with it a little more and see if I can’t get it to work in the meantime.

Thanks again for your help on investigating this!