Twitch.Player events not firing the way they used to - change in behavior?

@Argus9 The fix for this was actually deployed. I tested it to see what I get.

Stream is Online (scenario 3a) [2017-03-07T17:04:43.107Z] READY [2017-03-07T17:04:44.198Z] ONLINE [2017-03-07T17:04:44.199Z] ONLINE [2017-03-07T17:04:44.585Z] PLAY [2017-03-07T17:04:45.713Z] PLAY [2017-03-07T17:04:45.717Z] PLAY
Stream goes Offline from Online (scenario 3b) [2017-03-07T16:23:03.187Z] READY [2017-03-07T16:23:04.298Z] PLAY [2017-03-07T16:23:05.006Z] ONLINE [2017-03-07T16:23:05.007Z] ONLINE [2017-03-07T16:23:05.426Z] PLAY [2017-03-07T16:23:05.427Z] PLAY [2017-03-07T16:23:22.582Z] OFFLINE [2017-03-07T16:23:22.583Z] OFFLINE [2017-03-07T16:23:29.499Z] PAUSE [2017-03-07T16:23:29.499Z] PAUSE [2017-03-07T16:23:29.500Z] ENDED [2017-03-07T16:23:29.500Z] ENDED
Channel is offline (scenario 3c) [2017-03-07T17:29:59.738Z] READY [2017-03-07T17:30:00.977Z] PLAY [2017-03-07T17:30:01.105Z] ENDED [2017-03-07T17:30:01.107Z] ENDED

I can’t get 3d to work, so I’m following up with the engineers on that one.