Packaging a tool which the broadcaster will need to run locally

Twitch doesn’t validate/verify/test the local application generally speaking.

Their primary concern is the code uploaded to the Twitch CDN and their testing doesn’t cover any local applications/game mods the broadcaster may need.

I run an extension thats been live since extensions existed, that does exactly what you propse.

  • Local App reads a game file
  • Local app sends data to my EBS
  • My EBS parses and copies relevant data to the extension over Twitch PubSub.

The only thing in the guidelines, that is related, is you cannot require a viewer to download/install something to use an extension, but broadcasters, it’s basically expected for a lot of game related extensions

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