Thanks for getting back to the comments here and giving some heads-up for this change, I shared already our feedback with our BD representative but I wanted to highlight some points here:
Visibility with different campaigns isn’t a major feedback point for us but our audience is also very used to this concept. Instead of removing the feature it would be better to create a differentiation between channel-focused drops and game-category drops. This is also a general problem in terms of visibility in the Drops campaigns to understand for users which channels are actually eligible for drops. Ultimately this restriction will lead to content creators losing out on campaigns - either general content creator population because there is a channel-whitelist drop or the potential whitelist-content creators because the drop will be game category wide. It also means that publishers lose the ability to run e.g. company-channel focused drops alongside other drops - plus we can’t really pause campaigns to continue later on and thus would have to re-issue previous rewards and cancel previous progress.
I see this as reducing flexibility and diversity of drops for a small potential impact without further changes in how these different drop campaigns can be visually differentiated for users and how easy it is for viewers to navigate drops.
Analytics – while I shared my concerns about the current state of analytics before, I think removing this feature altogether is a step in the wrong direction instead of providing simple but easy access to Drop statistics and providing platform visibility on performance of drop campaigns.
Removal of account linking requirement, progress/claim dependency or repeatable claims are no issue.