General extension design question

I have built and released exactly what you describe.

  • Users download a bit of software.
  • That software pushes data from the game to my EBS
  • My EBS collects the data and queues it
  • As per the Twitch PubSub sending rate limit it processes the queue (1 per second)
  • In order to send to pubsub I encode a JWT.

Now, you have to use an EBS here, because to encode a JWT you need the secret. And secrets should NEVER be distributed.

If you need an SSL cert you can get one for free from https://letsencrypt.org

But no theres no Two way here.

Local software reads from the game -> Pushes to my EBS -> EBS Pushes to PubSub

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